Editorial archive

Game

Game explainers grounded in published descriptions and documented systems.

10 articles

Arknights: Endfield

A strategy RPG built around industry on Talos-II

Arknights: Endfield combines real-time squad combat and exploration with an industrial planning layer. Its Automated Industry Complex (AIC) turns resources gathered on Talos-II into production chains, while the Regional Development system connects those operations to outposts, deliveries, and exploration. The result is a role-playing game whose strategic decisions extend beyond the battlefield.

Desktop WIN ONLY PUBLISHED

Enlisted

Enlisted explained: squad command inside a large-scale shooter

Enlisted is a World War II squad-based shooter where the player commands a group of soldiers, controls one directly, and gives orders to AI teammates. Switching between surviving squad members makes unit survival and positioning part of the moment-to-moment fight. Infantry, armor, and aircraft share the battle space, while squads and specialists give players different tactical roles.

WIN ONLY PUBLISHED

NTE

Inside Hethereau: how NTE structures its urban RPG

NTE: Neverness to Everness builds its supernatural RPG around Hethereau, a modern city where ordinary urban life overlaps with strange anomalies. Players take the role of an unlicensed Anomaly Hunter working with the Eibon Antique Shop, investigating commissions and city mysteries alongside companions. Exploration, combat, narrative, and everyday city activities are presented as parts of one open-world setting.

Windows / Steam PUBLISHED

Once Human

Once Human explained: survival systems in a strange open world

Once Human is a multiplayer survival game set in a world transformed by Stardust and populated by anomalous creatures. Its core pitch links exploration and combat to collecting resources, crafting equipment, and building a territory. The game’s scenario structure changes the setting and survival rules over time, so players should treat each scenario as a distinct version of the broader experience.

Desktop WIN ONLY PUBLISHED

Project Entropy

Project Entropy: space strategy, fleets, and the limits of its public record

Project Entropy is a free-to-play science-fiction strategy game organized around alien civilizations, planetary expansion, and fleets. Its Steam description also lists mech and weapon customization, PvP and PvE battles, alliances, and seasonal gameplay. Those features sketch a broad MMO strategy proposition, while the public developer archive is much older than the current store record and offers limited evidence about the cadence of ongoing support.

Desktop WIN ONLY PUBLISHED

Raid: Shadow Legends

RAID: Shadow Legends explained: champions, team roles, and progression

RAID: Shadow Legends is a collection RPG built around summoning Champions, assembling a party, and taking it through a fantasy campaign and other modes. The game’s roster is divided across factions, and a Champion’s skills and equipment help define its contribution to a team. That makes character collection only the start: players also need to build lineups for the challenges they choose to pursue.

WIN ONLY PUBLISHED

Rise of Kingdoms

How Rise of Kingdoms turns civilization building into a shared campaign

Rise of Kingdoms is a real-time strategy MMO built around a shared world map, a developing city, mobile armies, and alliance activity. Players choose a civilization, raise commanders, gather resources, and move troops across connected territory. Because battles happen in real time on the map, the strategic layer includes when and where to move as well as which units to send.

WIN ONLY PUBLISHED

Star Trek Fleet Command

A persistent Star Trek strategy game shaped around fleets and alliances

Star Trek Fleet Command adapts the franchise into a persistent strategy RPG. Players develop their operations, assemble ships and officers, explore a galaxy map, and take part in activities that bring alliances together. The result is less a linear television-style campaign than an ongoing account built around fleet growth, missions, and shared objectives.

WIN/MAC PUBLISHED

War Thunder

War Thunder’s vehicle battles: what the game asks you to learn

War Thunder is a free-to-play multiplayer vehicle combat game featuring aircraft, ground vehicles, helicopters, and ships. Different battle modes change how much assistance players receive and how closely vehicle operation is simulated. Its central challenge is learning the strengths and limitations of a chosen machine, then using the map and team objectives to create an advantage.

WIN/Mac PUBLISHED

Where Winds Meet

Where Winds Meet: a wuxia open world built around freedom of approach

Where Winds Meet is an open-world action RPG rooted in wuxia, the Chinese tradition of martial-arts heroes. Set in the Five Dynasties and Ten Kingdoms period, it follows a wandering swordsman through a historical-fantasy world of cities, wilderness, political conflict, and personal choices. Its combat, exploration, and role systems are designed to give players several ways to shape their journey.

Desktop WIN ONLY PUBLISHED