Enlisted explained: squad command inside a large-scale shooter
Enlisted is a World War II squad-based shooter where the player commands a group of soldiers, controls one directly, and gives orders to AI teammates. Switching between surviving squad members makes unit survival and positioning part of the moment-to-moment fight. Infantry, armor, and aircraft share the battle space, while squads and specialists give players different tactical roles.
One player, several soldiers
Enlisted’s defining structure is the squad. The official game overview describes each unit as several soldiers, with one controlled directly and the others managed by AI. Orders, equipment, and the option to switch between surviving members make the player responsible for more than a single weapon and health bar. If the soldier under direct control is lost, the player may continue as another member while the squad survives. When the whole squad is defeated, the player can return with another unit.
That setup changes how a firefight is approached. A position is valuable only if the squad can reach it and remain there. Moving a unit through open ground, leaving it exposed to enemy fire, or failing to keep track of its members can cost more than one life at once. Switching control can also let the player respond to a threat from another angle or preserve a specialist. The game’s official squad page says players can develop units, add soldiers, equip weapons, and unlock specialist places as they progress.
Specialists and combined arms
Squads are not just groups of interchangeable rifle users. Gaijin’s description lists roles including engineers, medics, radio operators, snipers, anti-tank soldiers, and vehicle crews. These roles suggest different ways to help a team: an engineer can build fortifications, a medic can treat wounded soldiers, and an anti-tank specialist can threaten armored vehicles. Their usefulness depends on the battle and the player’s ability to deploy them at the right time, so a roster works best when its members serve complementary purposes.
Enlisted also places infantry alongside armored vehicles and aircraft. The official overview presents these as simultaneous parts of its battlefields, with a player able to try multiple roles in a session. This creates a broader battlefield than a small-arena infantry shooter, but it also means danger may come from beyond the immediate line of sight. Cover, routes, and the position of friendly units matter because a squad can be caught by more than another rifleman.
Is the format a fit?
The game may suit players who enjoy managing a unit while still aiming and moving in first person. It asks for attention to both individual combat and the state of a squad, so someone seeking a pure solo-operator shooter may prefer a different structure. The official news archive shows that campaigns, events, weapons, and updates evolve; the available factions and progression details should therefore be checked in the current client rather than treated as permanent.
What remains to verify
The live service changes regularly. Confirm the current campaigns, squad progression, and system requirements in the game or current official documentation before publication. This overview describes the documented structure and is not a first-hand performance review.
Sources and context
- Enlisted official news archive — Gaijin Entertainment — Date: not provided.
- About the game — Gaijin Entertainment — Date: not provided.
- Squads — Gaijin Entertainment — Date: not provided.
Research links are retained in the editorial record. Recheck changing platform, patch, and review details before publication.
