Star Trek Fleet Command’s Update 95.3 adds Haven-era progression changes
Scopely’s October 1 patch notes detail a Kelcie Mae Prime node, ship-refit adjustments, search improvements, and mission fixes. The changes extend the Update 95 Haven release, a planetary-base feature for Operations 61 and higher.
Star Trek Fleet Command’s Update 95.3 patch notes, published October 1, focus on progression and quality-of-life changes around the game’s Haven era. The headline addition is a Prime Research node for the U.S.S. Kelcie Mae. Scopely says it increases ship parts received from the ship’s refinery and reduces the time needed to upgrade and tier up the vessel by 50 percent. The node is available through the Store, with another source through a Geode exchange in the Territory Refinery for players who own the ship.
The patch also adjusts the Kelcie Mae’s Automated Defenses Refit. Its base cooldown is reduced to two hours, then falls by four minutes per ship tier, reaching approximately 1.07 hours at Tier 15. The activation cost increase per tier also drops, from 15 Nexus Prisms to 10. These are specific progression changes; the announcement does not claim that the ship itself or Haven has been rebalanced as a whole.
Haven provides context for the patch. In its September 14 feature overview, Scopely described it as a planetary base available to Commanders at Operations 61 and above. Players reach the world through an Iconian Gateway, clear areas, construct and upgrade buildings, and build Frontier Prestige. The gateway generates Resonance Charges, which the post identifies as a currency for structures and upgrades. Buildings offer account-wide bonuses across research, ships, resources, and combat, according to the developer. This makes the Kelcie Mae node part of a wider progression update rather than a standalone new ship announcement.
Update 95.3 also added a search function to the official game website and integrated STFC.space results, so players can search either source or both. Mission fixes include lowering the raw gas requirement in “Prosperity” from 3,000 to 1,500 and correcting display or completion issues in several chapters. The patch notes list no new story arc or playable location in this update.
For players deciding what to check after installing the patch, the practical items are the node’s availability, the refit cooldown and cost at their ship tier, and the revised mission requirement. Haven access remains gated by Operations level and its introductory construction path. These details come from Scopely’s published feature and patch notes; they do not establish how quickly an individual account can unlock or maximize each structure.
This October 1 patch is not the latest live-service notice as of this article’s October 30 check. Scopely’s October 29 “Division 12 – Week 3” post describes the final phase of the Halloween Trick or Treat series and the Day of the Dead events scheduled to begin November 1. Those events update the current calendar but do not replace the historical 95.3 changes summarized above. Check the game’s event interface for current regional timing and eligibility.
Sources to check before publication
This is a sourced editorial draft, not a report of first-hand play. Recheck live-service details, platform support, dates, and review context against the linked sources before publication.
Sources and context
- PC launch: Windows and macOS — Scopely Support — Date: 2026-10-30.
- Division 12 – Week 3 — Scopely — Date: 2026-10-29.
- Update 95 Feature Highlight: Haven — Scopely — Date: 2026-09-14.
- Update 95.3 Haven Patch Notes — Scopely — Date: 2026-10-01.
Research links are retained in the editorial record. Recheck changing platform, patch, and review details before publication.
